static AudioSource PlaySound(AudioClip clip, Vector3 position, Transform parent=null, float volume=1f, float pitch=1f, bool loop=false, float spatial=1f, float reverbMix=1f, bool bypassEffects=false, float minDistance=0, float? maxDistance=null, float? dopplerLevel=null, float? spread=null, AudioRolloffMode? rolloffMode=null, AnimationCurve customRolloffCurve=null, AudioMixerType mixerType=AudioMixerType.Sfx, string sourceType="")