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WKLib 0.2.3
A modding library for White Knuckle
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Once placed on a TextMeshPro text it will be able to replace special tags into proper input names/symbols for Input Actions : {a:ActionName} for KeyCodes : {k:KeyCode} for InputControl : {c:ControlPath} up to two elements can be put in a tag separated by a comma, the first element is for keyboard/mouse while the second is for gamepad eg: {k:KeyCode,c:ControlPath}. More...
Inheritance diagram for WKLib.API.UI.InputTextReplace:
Collaboration diagram for WKLib.API.UI.InputTextReplace:Public Member Functions | |
| void | ReloadText () |
Public Attributes | |
| string | forceSchemeName = string.Empty |
Once placed on a TextMeshPro text it will be able to replace special tags into proper input names/symbols for Input Actions : {a:ActionName} for KeyCodes : {k:KeyCode} for InputControl : {c:ControlPath} up to two elements can be put in a tag separated by a comma, the first element is for keyboard/mouse while the second is for gamepad eg: {k:KeyCode,c:ControlPath}.
Definition at line 21 of file InputTextReplace.cs.
| void WKLib.API.UI.InputTextReplace.ReloadText | ( | ) |
Definition at line 52 of file InputTextReplace.cs.
| string WKLib.API.UI.InputTextReplace.forceSchemeName = string.Empty |
Definition at line 23 of file InputTextReplace.cs.