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WKLib 0.2.3
A modding library for White Knuckle
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| ▼NWKLib | |
| ▼NAPI | |
| ▼NAssets | |
| CAssetService | Loads and caches AssetBundles and assets, scoped by ModContext to avoid collisions |
| ▼NAudio | |
| CAudioUtility | |
| ▼NCommon | |
| CWKVersion | |
| ▼NGamemodes | |
| CGamemodeBuilder | A fluent builder class for creating and configuring an M_Gamemode instance. It allows setting various properties of a gamemode such as regions, name, intro text, and gameplay flags in a chainable manner before finally building the M_Gamemode object |
| CRegionBuilder | A fluent builder class for creating and configuring an M_Region instance It simplifies the process of defining a region with its name, subregions, and other properties |
| CSubRegionBuilder | Builds an M_Subregion from a name plus a list of M_Level instances This builder simplifies the creation of subregion ScriptableObjects |
| ▼NInput | |
| CInputUtility | |
| ▼NUI | |
| CInputTextReplace | Once placed on a TextMeshPro text it will be able to replace special tags into proper input names/symbols for Input Actions : {a:ActionName} for KeyCodes : {k:KeyCode} for InputControl : {c:ControlPath} up to two elements can be put in a tag separated by a comma, the first element is for keyboard/mouse while the second is for gamepad eg: {k:KeyCode,c:ControlPath} |
| CModTab | |
| CPopupSettings | |
| ▼CUIUtility | |
| CLabeledScope | |
| CWKLibWindow | |
| CWKLibAPI | |
| CWKLibPlugin | Main Entry point of the whole Library |