WKLib 0.2.3
A modding library for White Knuckle
Loading...
Searching...
No Matches
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 ▼NWKLib
 ▼NAPI
 ▼NAssets
 CAssetServiceLoads and caches AssetBundles and assets, scoped by ModContext to avoid collisions
 ▼NAudio
 CAudioUtility
 ▼NCommon
 CWKVersion
 ▼NGamemodes
 CGamemodeBuilderA fluent builder class for creating and configuring an M_Gamemode instance.
It allows setting various properties of a gamemode such as regions, name, intro text, and gameplay flags in a chainable manner before finally building the M_Gamemode object
 CRegionBuilderA fluent builder class for creating and configuring an M_Region instance
It simplifies the process of defining a region with its name, subregions, and other properties
 CSubRegionBuilderBuilds an M_Subregion from a name plus a list of M_Level instances
This builder simplifies the creation of subregion ScriptableObjects
 ▼NInput
 CInputUtility
 ▼NUI
 CInputTextReplaceOnce placed on a TextMeshPro text it will be able to replace special tags into proper input names/symbols for Input Actions : {a:ActionName} for KeyCodes : {k:KeyCode} for InputControl : {c:ControlPath} up to two elements can be put in a tag separated by a comma, the first element is for keyboard/mouse while the second is for gamepad eg: {k:KeyCode,c:ControlPath}
 CModTab
 CPopupSettings
 ▼CUIUtility
 CLabeledScope
 CWKLibWindow
 CWKLibAPI
 CWKLibPluginMain Entry point of the whole Library