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WKLib 0.2.3
A modding library for White Knuckle
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| CWKLib.API.Assets.AssetService | Loads and caches AssetBundles and assets, scoped by ModContext to avoid collisions |
| CWKLib.API.Audio.AudioUtility | |
| ▼CBaseUnityPlugin | |
| CWKLib.WKLibPlugin | Main Entry point of the whole Library |
| CWKLib.Core.Config.PluginContainer.ConfigEntrySection | |
| CWKLib.Core.Config.ConfigManager | |
| CWKLib.Examples.UI.DemoWindow | |
| CWKLib.API.Gamemodes.GamemodeBuilder | A fluent builder class for creating and configuring an M_Gamemode instance. It allows setting various properties of a gamemode such as regions, name, intro text, and gameplay flags in a chainable manner before finally building the M_Gamemode object |
| ▼CIComparable | |
| CWKLib.API.Common.WKVersion | |
| ▼CIDisposable | |
| CWKLib.API.UI.UIUtility.LabeledScope | |
| CWKLib.API.Input.InputUtility | |
| CWKLib.API.UI.ModTab | |
| CWKLib.Core.Config.PluginContainer | |
| CWKLib.API.UI.PopupSettings | |
| CWKLib.API.Gamemodes.RegionBuilder | A fluent builder class for creating and configuring an M_Region instance It simplifies the process of defining a region with its name, subregions, and other properties |
| CWKLib.API.Gamemodes.SubRegionBuilder | Builds an M_Subregion from a name plus a list of M_Level instances This builder simplifies the creation of subregion ScriptableObjects |
| CWKLib.API.UI.UIUtility | |
| CWKLib.API.WKLibAPI | |
| CWKLib.API.UI.WKLibWindow |