WKLib 0.2.3
A modding library for White Knuckle
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CWKLib.API.Assets.AssetServiceLoads and caches AssetBundles and assets, scoped by ModContext to avoid collisions
 CWKLib.API.Audio.AudioUtility
 CBaseUnityPlugin
 CWKLib.WKLibPluginMain Entry point of the whole Library
 CWKLib.Core.Config.PluginContainer.ConfigEntrySection
 CWKLib.Core.Config.ConfigManager
 CWKLib.Examples.UI.DemoWindow
 CWKLib.API.Gamemodes.GamemodeBuilderA fluent builder class for creating and configuring an M_Gamemode instance.
It allows setting various properties of a gamemode such as regions, name, intro text, and gameplay flags in a chainable manner before finally building the M_Gamemode object
 CIComparable
 CWKLib.API.Common.WKVersion
 CIDisposable
 CWKLib.API.UI.UIUtility.LabeledScope
 CWKLib.API.Input.InputUtility
 CWKLib.API.UI.ModTab
 CWKLib.Core.Config.PluginContainer
 CWKLib.API.UI.PopupSettings
 CWKLib.API.Gamemodes.RegionBuilderA fluent builder class for creating and configuring an M_Region instance
It simplifies the process of defining a region with its name, subregions, and other properties
 CWKLib.API.Gamemodes.SubRegionBuilderBuilds an M_Subregion from a name plus a list of M_Level instances
This builder simplifies the creation of subregion ScriptableObjects
 CWKLib.API.UI.UIUtility
 CWKLib.API.WKLibAPI
 CWKLib.API.UI.WKLibWindow